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Hard Things To Make In Minecraft

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Hardcore worlds are 1 of the nigh unforgiving types of Minecraft world. It can accept many attempts before really reaching the credits, which tin can be very frustrating. This article focuses on Singleplayer Hardcore strategies, many, but non all, of which can apply to other game modes.

Before start a Hardcore earth, information technology is advisable to beat the game on Hard a few times. Larn to human action quickly and effectively. After starting a Hardcore earth, it may be helpful to exercise on other (non-Hardcore) worlds, especially to set for fighting the ender dragon.

Hardcore manner is worth copying the world earlier yous take the risk.

How to replicate Hardcore in Bedrock i.18 [ ]

Simple Method [ ]

This method is really uncomplicated, but information technology does provide an opportunity to cheat.

  1. Create a Survival world in Difficult fashion
  2. Delete the globe when you die
  3. If yous want, use a texture pack to change the texture of the heart
  4. If you die you can keep the world merely y'all tin can only play in spectator way

As yous can probably imagine, you might stop up cheating the system and respawning, and it does not permanently plow off cheats. Still, if you want to go achievements in the earth, this is the only style to practise information technology unmodded.

Using Cheats (Designed by QBSteve) [ ]

Hither is how to (kinda) brand a hardcore earth in Bedrock. (Note: This design replicates hardcore in Coffee versions one.0.0 - 1.three.1, without the textures (unless you accept a texture/resource pack that does the task))

  1. Brand a world (prepare the earth settings to whatsoever you similar, as along it'south in hard difficulty(Turn off "Natural Regeneration" for a Ultra hardcore world).
  2. Go into creative and get Boulder, get a Command Block using the /give command, a Pressure Plate (be sure that it's not weighted! [ needs testing ]), a low-cal source (optional)
  3. Build a bedrock room (big enough to fit all of the blocks necessary)
  4. Build either pattern (Legend: P = Pressure Plate, C1 = control cake (CB) (command: /tag @p DEAD(Settings: Default)) C2 = CB (command: /kick @a(tag=DEAD)YourReasonHere(Settings: Repeat, Always Active)), C3 = CB (command: /spawnpoint @a <x,y,z of your P>(Settings: Echo, Ever Active), B = Bedrock, LS = Lite Source (optional)
  5. stand up on C3, then type the post-obit command /tickingarea add together circle ~ ~-1 ~ 4 SPAWN
  6. Enclose the box (Be sure the actor wont suffocate in there!)
  7. Reset the globe spawn (so players can really play without getting kicked out of the game right off the bat)
Alternating design
B B B B B
B LS B
B P C3 B
B B B B B

Note: P is just the spawnpoint, add the pressure plate if y'all wish

i.16 design
B B B B
B C3 C2 B
B B LS B
B B B
B B B
B B P B
B B C1 B
B B B B

Tips [ ]

  • E'er lookout your back. Some of the almost common deaths are from a creeper or a ghast, both of which can't be ranged by audio. The fastest way a creeper tin get to you is dropping from higher up.
  • Autumn damage is a mutual way of dying, so wearing boots with Plumage Falling Four can be very helpful as yous will be very unlikely to die of fall impairment unless your health is low.
  • Never attack two creepers in a row or at once. The aforementioned goes for skeletons because their long-range shooting ways it's hard to get in shut.
  • Shields are inexpensive to make, only tin save your life if you go trapped with a creeper or skeleton.
  • Never take unnecessary risks. Sometimes there are necessary risks, but well-nigh things probably are non worth the chance of death or losing a lot of health that may lead to expiry. For example, in most situations, it's better to span a gap over a lava bounding main to a Under Fortress than to throw an ender pearl to get over there.
  • Mobile inventory space can be increased through the use of ender chests, shulker boxes, horses, donkeys, mules, and llamas with a chest.
  • Don't be afraid to place plenty of torches all over the ground. Surviving is easier in a well-lit area.
  • Beds are critical, especially early game. They bypass monsters spawning at night (and preclude phantoms). This is very helpful for exploring the surface and gathering basic resources in safety. To save materials, break and reuse the same bed. Normally breaking a bed is a bad thought(every bit the role player will spawn in the world spawn if yous die), but in hardcore mode, you will not respawn.
  • Avoid going out at night until yous're well prepared, with iron or diamond equipment, and preferably a safe zone to retreat to. If dark suddenly falls upon y'all, retreat to a shelter (if one is close enough), or build one. Even a elementary pillar is helpful for surviving the night.
  • Avert dangerous areas early in the game such as caves and ravines. Information technology's best to stay away until yous are better equipped with iron armor and tools.
  • Wear your all-time set of armor at all times, replacing it as it gets worn. (You can also enchant your armor with Mending and then it can ever be repairable.) Call up that unenchanted armor doesn't protect you confronting falling impairment, Poisonous substance, Hunger, etc.
  • Avoid lags and don't utilize glitches. You won't desire to have your computer lag for an hr and and then find out that you died when the lag was occurring.
  • Sometimes it's better to flee than fight. Always have a solid block on your hotbar and practice key binding so you lot can build a barricade and shelter on brusque find.
  • Endeavour to go on your hunger meter total at all times - regenerating health might save your life and eating in the middle of combat tin exist difficult to exercise. Remember: hunger can kill you lot.
  • Walk and avoid jumping when you are not existence pursued by a mob. Sprinting can deplete a lot of your hunger bar if yous are not conscientious.
  • While walking effectually, endeavour to punch passive mobs with meat drops to death, such as pigs, which drops porkchops.
  • Practise not jump too much. It takes down your hunger bar if you lot are not conscientious. Use stairs and ladders instead of jumping if you are depression on food, but information technology may be difficult to find the resources to accept many of them.
  • Endeavour non to take unnecessary harm. The fastest way to lose a full hunger bar is regenerating health.
  • Attempt to take a stable adept nutrient supply similar a murphy subcontract or a hog/moo-cow farm so you can worry less most conserving hunger.
  • Exercise everything yous can to make sure that you are not overrun by monsters. Plan ahead and leave escape routes set. Digging into the side of a mountain to make an emergency dugout shelter should only exist done in extreme emergencies.
  • It's a good idea to keep a milk saucepan and a water bucket on you lot at all times, with the milk on your hotbar while on the surface to counter witches' potions, and the water while mining just in example y'all run into lava and demand to put yourself out. If mining in the The Nether, put a Fire Resistance Potion instead of your water bucket in case you mine into lava.
  • Be conscientious when updating sand or gravel, as information technology tin can fall and suffocate you or drop you into hazards.
  • When you detect plenty gold, make a golden apple, put it in your hotbar, and never remove it. This could save you and is past far the best use of gilded. A potion of healing also works, preferably a splash potion as you can apply information technology faster and it hurts undead mobs, like zombies. On a similar note, always proceed a weapon on your hotbar. If you are lucky enough to find an Enchanted Golden Apple, besides put it in your hotbar.
  • Don't worry near storing items away. If you die, you will lose everything regardless if y'all stored or non. It is of import, all the same, to clear out inventory clutter. Keep anything useful in organized chests and in your Ender Chest so it can be retrieved quickly.
  • The Curse of Vanishing enchantment doesn't affect anything.
  • It is recommended to avoid armor with the Curse of Binding enchantment, because once you put it on, y'all can't get it off unless information technology breaks or you dice. This is also proficient advice for regular worlds, but the consequences are far less in regular survival than in hardcore. If you put on a pumpkin caput or a mob head with the enchantment, you will never be able to remove them equally they cannot break.
  • Avoid woodland mansions until you lot have at least full enchanted diamond armor and a diamond sword. The evokers are dangerous, but more so are the vexes they spawn, as they dodge constantly and can go through blocks, usually spawned in groups of 3 or more. Vindicators can deal very heavy damage to the player, killing the thespian in a few hits even with Protection 4 netherite armor.
  • Kill any iron golem that villages spawn with lava or pillar up three-block high and practice not utilise them for protection. It'southward a tempting idea, but if yous misclick and provoke them they CAN KILL You lot IN 1 Hitting (total fe armor set). Even with Protection 4 netherite armor, they can kill you very quickly if you get stuck.
    • Instead, make iron golems for protection. They do not attack when provoked when they are fabricated by players.
  • It is possible to lose upwardly to xix and 16 HP, while using a Protection four diamond and netherite armor set when a creeper explodes. Consider using Blast Protection gear (if possible) when exploring caves as it brings downwards the max damage to 10 and 9 HP. Annotation that these values are worst-case scenarios, just worth considering if planning to go on afterwards beating the game.
  • If you lot believe that it is difficult to win a fight, only flee. Taking the take a chance can lead to death or losing a revival detail such as the totem of undying or a golden apple.
  • Never AFK on hardcore fashion. The final thing you want is to come back and realize that you got killed. If you must AFK, pause the game, and if yous are trying to AFK overnight to become lots of items from automatic farms, block yourself in to prevent a single mob from coming in and killing you.
  • Take that at some point, yous WILL die and you will lose your earth. You are never condom, and you will never be, and then be prepared for that moment to say goodbye to your world. If you desire to build something huge and you do not want to play with backups, you accept to accept that you will someday lose all your hard work.
  • If exploring in the End, be very careful because falling into the Void will be an instant expiry, and this is the ane situation a Totem of Undying cannot save you lot. Equipping an Elytra and Firework Rockets tin save your world if you take fast enough reactions. On that notation, it is generally much safer to build bridges instead of throwing Ender Pearls. Even if it takes a long fourth dimension to build, it will serve every bit a permanent pathway betwixt the islands, and pearling has a relatively loftier take a chance of striking the side of an island and causing you to die in the Void. If you're really paranoid, build railings on your bridge.
  • Ever have a Totem of Undying in your off-hand. Information technology Volition save your life at some point. If you have multiple, bring a couple spares in your inventory to quickly put back in your off-hand.
  • Practice not respond to force per unit area from other people. You lot are the just one who truly knows your skill level. Don't make stupid mistakes similar trying to impress your friends with things like 4-block jumps over lava. If you truly feel that something is too dangerous for you lot, don't practice it, and take the like shooting fish in a barrel way out. You may become likewise total of yourself and retrieve that you lot are invincible to death or are too practiced for rubber, but you are non, no affair what. If you choose to do these risky behaviors, bring precautions (like a Totem of Undying or Fire Resistance Potion) in case you practise fail.
  • Be very careful with Elytra equally it is really easy to smash into the ground or a cake, probably killing the actor. To be 100% safe, e'er state in water or concur a Totem of Undying when landing.
  • Exercise not forget that y'all can break the game in guild to retrieve.
  • If it has not still been patched, when you lot autumn off a cliff, pause and exit your world and then log in to reset the fall counter, thus reducing or negating fall damage.
  • Have a water bucket in your hotbar IN ALL TIMES. It may SAVE YOUR LIFE.
  • Endermen can be unsafe, and then before going into gainsay with one, build a 2-cake-alpine roof above you lot because the enderman is too tall to fit. The same trick works for wither skeletons.
  • Never fight mobs in a herd unless you: i. Have a shield, and 2. There is a creeper in the horde. For some reason you lot can Block an EXPLOSION, thus killing or dissentious all mobs in range. This is risky, but it tin be very effective.
  • In a pinch, when fighting multiple mobs, try to become a skeleton to shoot a different mob. That mob and the skeleton volition and then fight each other, which might allow yous to slip abroad in the confusion.

Settings and Options [ ]

In that location are many means, in-game and otherwise, to alter aspects of Hardcore manner.

  • Endeavor to maximize framerate.
  • Close any other applications.
  • Weigh the advantages of features that may crusade depression FPS (such as particles, graphics type, etc.)
    • In particular, turning down the Rendering Distance (in [Esc] > Options > Video Settings) tin can greatly meliorate FPS every bit well equally reducing lag spikes. In addition to performance, leaving the Rendering Altitude at 2 effectively stops well-nigh all mobs from spawning in low light levels, thus nullifying the greatest challenge associated with hardcore mode. Exercise annotation, still, that this may feel cheaty and may reduce the fun of the experience.
  • Jungles and waterfalls crusade lag on low-end systems. In some circumstances, client-side chunk update lag is instantly fatal. Consider restarting the game or reducing your clamper radius if yous spawn in a jungle or mountains.
  • In Video Settings, set up brightness to "bright" to brand things a fleck easier, or "moody" for greater difficulty.
  • Utilize sound. Listen to everything; Creepers make sounds walking on blocks. Parrots can be even more than useful for those purposes.
    • Even if you do take sounds turned on, use subtitles; they tin alarm the actor if any sounds are nearby.
  • Avoid using unfamiliar resources packs. Sometimes it tin can be very beneficial to get a resource pack that changes certain textures slightly (for instance, past slightly brightening the nether brick texture information technology becomes more than obvious where information technology is prophylactic to step in nether fortresses), but yous should get used to the textures in regular survival beginning.
  • Turn on hitboxes. It can be very useful to see monsters in the nighttime.
  • By picking the seed (instead of using a random seed), the globe can be controlled. This can vary the difficulty in many means.
  • For example, the uncharted island in the middle of the sea is easy to control mob spawning on, while in mountains and ravines, creepers descending from heights can more easily surprise you.
  • A seed with a stronghold within a mushroom fields biome would make the process of reaching the end portal much easier.
  • If you know a world well from survival mode, you can use its seed (or the "Copy" button) to accept reward of that knowledge in hardcore fashion.
  • Some players cull to save a back-up of their hardcore world in case they die (especially before entering The Under, or The End). Many people consider this cheating, as it can "ruin" the feel and purpose of Hardcore manner.
  • Game rules can be used to increase difficulty. Case: In ultra hardcore way, natural regeneration is turned off. The just way you can regenerate health is by consuming aureate apples, enchanted golden apples, fully powered beacon or by using potions, for instance, Instant Health or Regeneration.
    • Command: /gamerule naturalRegeneration false
    • You lot tin also turn on reduction of debug info, making it far easier to get lost in a globe, and practically mandating the usage of maps and compasses.

Shelters [ ]

Shelters are very important, peculiarly on hardcore. Edifice a proper shelter will make hardcore way slightly less hard. Shelters are never optional for night-time, although they may exist temporary.

  • Mushroom fields biomes are very safe places to settle because hostile mobs practise not spawn nether normal conditions.
  • A shelter built over an bounding main away from land tin also be very safe from hostile mobs, unless you are virtually an ocean monument. Withal, drowned can spawn in oceans, making them not as prophylactic. Information technology is recommended to build your shelter a few blocks above the ocean, just in case of drowned, or ocean monuments.
  • Information technology's best to build shelters out of blast-resistant materials, especially in the Nether. Asphalt is inexpensive, although, if possible, permanent shelters should utilize obsidian.
  • Make your shelter as visible as possible. Proper lighting exterior the shelter adds visibility, and stops hostile mobs from spawning nearby. Additionally, a large belfry can help visibilty from a distance (merely make sure you lot tin get downwards safely!)
  • Zombies can pause wooden doors; all the same, iron doors crave half dozen ingots to arts and crafts, and need redstone power. To solve this, utilise a fence gate with a force per unit area plate inside the shelter so it automatically closes. One gate will not cease skeletons from shooting over it, then a 2nd gate tin be placed on top of the commencement. Additionally, you can place the door such that its "open up" state blocks entry, thus preventing zombies from doing any damage.
  • Because the shady canopies of trees will protect skeletons and zombies from burning, build an indoor tree farm to safely harvest logs and apples when necessary. For the same reason, information technology is a expert thought to cutting downwardly trees within 24 blocks of your shelter and fully light the resulting field.
  • Even small farms with wheat, potato, chickens, and cows can exist a bang-up asset. Use the wheat and seeds to breed the animals for meat and other drops. Indoor farms are safer. Pigs are overnice to have because pork chops tin exist safely eaten raw if you're defenseless past surprise.
  • Keep in mind the coordinates of your base of operations, bold y'all tin can obtain them.
  • Building a wall around your base tin can be extremely beneficial.

Mining [ ]

  • Never go unprepared into a cave in case y'all get surrounded or cornered. Ever bring blocks, weapons, food, torches and armor with y'all.
  • Exist careful around cavern spiders. Poison cannot actually kill you but it volition weaken you severely. Simply fight cave spiders if you badly need cord or spider eyes. If you lot need spider drops it is best to fight plain spiders or loot dungeons if yous have the choice.
  • Diamonds are not very difficult to find if you travel in deep caves. They too accept a 23% higher spawn rate. That existence said, the common hazards are monsters, lava, and falls. The least you need is iron armor and a rock sword to get in. Diamonds are not difficult to find in Dripstone caves & Lush Caves. Watch out for mobs, they tin can spawn a lot there.
  • If you happen to autumn in lava in the overworld, swim to the surface and identify water above (non under) the lava. This fashion, the obsidian formed can provide y'all with an escape route.
    • Fall damage can be avoided past placing h2o to break the autumn.
  • Exercise not ever dig straight down or upwards. Digging straight downward could crusade the actor to fall into lava or a horde of monsters, and excavation straight up could cause a falling cake such as sand or gravel to fall and suffocate the player, or lava to pour downwardly and burn down the player. It is best to dig directly upward or downward in a wider pattern, to take a platform to stand on before digging downwards the blocks. Having a platform with a block above it could help allow the histrion to escape falling blocks without decease.
    • Remember that a torch on the floor volition break gravel and sand falling on it. This can save you from getting cached if y'all dig straight up (although you're nonetheless in problem if you break into h2o or lava or a bunch of mobs).

Hotbar [ ]

If you lot have thumb buttons, assign them to your weapon and h2o bucket. If a bucket is not available or y'all are in the Under, equip a solid block instead. If y'all exercise not have a shield, information technology is all-time to put torches or food in your off-mitt, as they can be used while having an equipped sword.

  • Sword. Apply the best fabric bachelor and discard damaged/weaker swords.
  • Axe/Shovel. An axe can shorten lumber trips and salvage daylight. I can be used as a weapon if your sword breaks. Shovels are unnecessary unless the actor is doing lots of digging.
  • Bow. Conserve ammo and only use it on witches, skeletons and creepers. Skeleton arrows can be avoided past building a 2-block dirt pillar and hiding backside it.
  • Pickaxe. Indispensable in cave systems or the Under. Apply an iron or diamond pickaxe if available. Can be used as a weapon in a pinch.
  • Water bucket. They tin can extinguish you, preclude autumn damage, let you safely travel down mountains or salvage you from an enderman.
  • Fire Resistance Potion. It tin be a life-saver if y'all are mining or exploring near lava in the Nether.
  • Torches. Very handy when exploring cave systems. Identify them on the right walls when going deeper and so you tin can remember how to get out.
  • Clay. Very common, tin can be cleaved without tools and does not obey gravity. Tin be used to scale walls, build bridges, create quick shelters, stop skeleton arrows or foreclose endermen from reaching you.
  • Steak. As plentiful and constructive every bit cooked porkchops, but killing cows will also give you leather. Go along your hunger bar full whenever your wellness is not total. Golden apples can exist used for dangerous situations.
  • Healing items. Items like Gold Apples and Enchanted Aureate Apples, forth with potions can save your life when fighting mobs or trying to swim out of lava.
  • Spyglass. Spyglasses let y'all to zoom in on your surroundings, which tin be very helpfuul for spotting a dangerous mob or a useful structure.
  • (Offhand) Shield. They can cake Skeleton's arrows from pushing y'all and reduce impairment from attacks. It is best to have it in your offhand so you are able to assail and defend easier than without.
  • (Offhand) Totem of Undying. They tin can aid you lot cheat expiry. Extremely useful. With them, you can save your world.

Step by Step Guide to Hardcore [ ]

Above-ground Preparations [ ]

Duration: 5–xx minutes

  • Find the closest tree and dial it. Gather only 4 logs to relieve time.
  • Craft a crafting tabular array.
  • Craft a wooden pickaxe.
  • Find the nearest rock and mine 9 blocks to kickoff. If at that place is no stone nearby, dig an angle shaft into the basis to accomplish stone.
  • Craft a stone axe, rock pickaxe, rock shovel and stone sword.
  • Get about half a stack of logs.
  • Kill pigs, cows, and sheep to become at least 12 pieces of meat. Grab mushrooms if yous see any. Having food now is worth the effort information technology takes to notice more animals after.
  • Since information technology is safer to skip the nights early on, try to kill enough sheep to arts and crafts a bed.
  • If you exercise not accept a bed to skip the nighttime, do some branch mining nether your shelter so you tin get iron.
  • Commencement looking for a cave arrangement, although it'due south best not to explore a cave or ravine this early.
  • Don't make whatsoever stops. It is safer to wander around during the day with at least atomic number 26 armor.

Firm Ground [ ]

Duration: 15–hour

At this betoken, either find a cave or create a mine (such as a branched mine). While it is usually safer to create a mine, using existing caves is often quicker. While descending to the depths, avoid risks. At outset, it may exist very dark so watch advisedly for monsters and ores. Be sure to light everything in reach, and don't become lost. It is often very helpful to use signs or some other distinguishable block to mark the path. Right-hand rule for torches is recommended.

Coal is the beginning resources to find. Since inventory management will become a trouble, attempt to keep a stack of coal as close to 64 as possible, but not above it, while keeping a similar number of torches in hand. If necessary, arts and crafts blocks of coal to store actress.

The next important resource is iron. 64 ingots will probably exist enough; piling up stacks and stacks is non necessary except for longer games. When equipment is almost used upwards, or yous merely have plenty atomic number 26, detect a safe area(preferably cute) and set up a few furnaces to smelt/melt items quickly. Make, in this order: an atomic number 26 sword, a shield, a pair of buckets (filling i with water), iron armor, an iron pickaxe, and an iron shovel. Also, toss whatever forest tools and store your stone tools.

Once fully equipped, get farther down and collect diamonds. Merely vii are necessary, although more than is better (2 for a sword, 3 for a pickaxe and 2 for an enchanting table. These and full armor full up to 31 diamonds.) Use the diamond pickaxe to mine at least xiv pieces of obsidian for a Nether portal and an enchantment table (four are enough if the histrion builds the portal using a bucket).

In the meantime, effort and avoid lush caves and dripstone caves. They practise non offer many useful items that cannot already exist found in regular caves, and are commonly unsafe to explore without the help of advanced gear.

It is difficult to take too much golden considering it is good for making gilded apples, and Netherite ingots. 8 ingots are required for a normal gilded apple, and since the i.ix update, enchanted aureate apples aren't craftable. Exist certain to grab some redstone for brewing potions. Lapis lazuli is required to brand enchantments, so don't forget to mine it if yous observe some.

The 1.17 update introduces a new item called a Spyglass. If you can discover an amethyst geode, take hold of some amethyst, gather some copper, and make a spyglass. This uncomplicated but useful investment volition allow you lot to zoom in on your surroundings, which is a very useful thing to exist able to do.

This sums up all mining you will demand to do in the hardcore way. If you gathered, at whatever bespeak, enough string to make a bow, do not hesitate to arts and crafts it and use it with whatever arrows skeletons dropped. If you come beyond a mineshaft, be conscientious. Avoid cavern spider spawners, merely loot whatsoever chests.

When you get home, make an infinite water spring, so build farms for wheat, carrots and perhaps potatoes. If you've gotten seeds for pumpkins, cocoa beans, and/or melons, subcontract those likewise. Sugar cane is very of import (for bookshelves), so spread and harvest upward to iii stacks of that.

Wheat, seeds, and carrots can exist used to lure and brood animals, leading to large supplies of meat and resources over time, so it is worthwhile. You will demand chickens (arrows) and cows (bookshelves). It is a good idea to tame cats to repel creepers, and wolves to fight.

Many resources (including bookshelves and enchanted diamond gear) tin can be gathered by trading though leveling up villagers can exist a somewhat long process.

The Under [ ]

Duration: 30 minutes–ii hours

The Nether tin can be very dangerous, so exist prepared and attempt to bring:

  • Enchanted Golden Apples tin make the first travel to the Nether a lot safer considering yous probably don't have whatever Potion of Burn down Resistance, and the Apple can provide 5 minutes of fire resistance. Try store at least one in your overworld exploration to use in your first travel to the Under, and when inside of a Under Fortress, employ information technology to help y'all against the dangerous groups of Blazes or use it in any emergency, like Ghast's knockbacks. Recollect, you can only respawn in Spectator fashion.
  • At least one slice of Gold Armor must be worn to preclude piglin attacks.
  • Gold ingots tin can exist used to barter with piglins to obtain fire resistance potions and ender pearls, as well equally other items.
  • Diamond sword, iron armor, and pickaxe. (Iron pickaxes, or better are fine, only they shred netherrack very fast.), bow (and at to the lowest degree 32 arrows, unless it's enchanted with Infinity). Brand certain to enchant everything with i-skill-point enchantments. It barely costs anything but can make a deviation.
  • Flint and steel, to relight deactivated portals. If you find yourself without one, they can sometimes be constitute in a nether Fortress.
  • At least 16 Woods. You can chop downward huge fungi for forest if you are near a Crimson Forest or a Warped Forest. Bones tin can too be brought to these locations to make Bone Meal, both for growing huge fungi and generating additional fungi. Nonetheless, starting a wood farm outside of the respective biomes volition require Silk Touch, equally fungi will only abound on the matching nylium type.
  • If y'all are non near a Crimson or Warped forest, y'all tin bring some Bones, dirt, and saplings. This way, a tree farm can be started (ideally in a protected location, equally copse are flammable). Making a wood farm this mode is too easier, every bit information technology eliminates the need for both Silk Touch and bone meal, although the latter tin nonetheless be used to make the trees grow faster. If y'all run out of os meal, you can impale Wither Skeletons for their bones, but this is highly risky and non recommended every bit it requires finding a Nether Fortress, and you will likely too be facing Blazes in doing and so.
  • Any iron ingots, coal and nutrient (Retrieve, y'all could simply respawn in Spectator mode.)
  • A stack or ii of cobblestone as an emergency blocking material. Ghasts can't destroy cobblestone.
  • A stack or two of sand or gravel might be handy for climbing downwardly sheer drops. Be careful: getting shot off the height of a pile while descending is usually fatal.
  • A cauldron, considering you tin can really place h2o in cauldrons, and then if you accidentally set yourself on fire, you can apace extinguish yourself by jumping into the cauldron.
  • A bowl, to make mushroom stew, which is highly recommended due to existence the just secure food source in the Nether. It tin can mainly salvage you from starving because it'due south very useful if y'all couldn't detect your portal anymore.

Some dangerous aspects of the Nether are:

  • Ghasts. Their fireballs can seriously damage unprepared players, or conciliate portals. Without a flint and steel or burn down charges, another fireball must hitting the portal to reactivate it.
  • Falling down huge distances. Fifty-fifty while moving carefully, an explosion can easily destroy the terrain, which may expose a lethally loftier drop onto blocks or fifty-fifty into lava. Fall damage is one of the leading causes of death in the Nether.
  • Lava. There are many trivial pockets of lava inside the netherrack, in addition to the lava seas. Lava is much more unsafe in the Under because its catamenia is faster and will flow further. Since water cannot be placed in the Nether, potions of fire resistance are very useful.
  • The "Basalt Deltas" biome. Avoid these where possible. The jagged terrain, frequent hidden holes of lava with no escape, and the abundance of Magma Cubes, make this biome exceptionally dangerous unless you are prepared with Fire Resistance. Even mining in this biome is dangerous due to the hidden lava. Far too many Hardcore runs take ended in this biome.
  • Piglins. An attacked piglin or zombified piglin will attract others and they can come at y'all in droves. Yous may get overwhelmed, even with good gear.
  • Beware of the Piglin Brute. Although they merely spawn in a Breastwork Remnant, they are extremely powerful with 50 health and 19 damage, enough for killing the player without any status effects in a maximum of nine hits when thespian is stuck (even with Protection netherite armor). They are always hostile, their attacks disable shields, and they volition make regular piglins assail yous as well.
  • Blazes. Although they're non very challenging alone and in controlled circumstances, in groups of three or more they may present a significant challenge. An unexpected attack of just one blaze can exist lethal.
  • Endermen. Although they are rare, they tin be dangerous when provoked due to their teleporting ability and loftier health, specially when they are accompanied by a blaze or a wither skeleton. They are especially dangerous in the Nether where you can't use h2o to counter them.
  • Wither skeletons. Although they but appear in nether fortresses, this may be the nigh lethal Nether mob; they are fast, strong, and inflict the wither condition effect.

The Nether contains four things that might be crucial for your adventure:

  • Nether wart - they are necessary to brew any useful potion. They are establish quite often in nether fortresses. Five is enough, only it's better to take every one. Collect at least half-dozen blocks of soul sand, so that a subcontract can exist started.
  • Blaze Rod - it is necessary to craft eyes of ender. It is also used to craft a brewing stand and brew strength and burn down resistance potions. To obtain them you will need to kill blazes. It'due south best to fight lone blazes at first to avert condign overwhelmed. Observe 2 rods (1 if you lot already take magma cream); one time you have those (and your Nether Wart), retreat to brew some potions of burn down resistance. Collect more rods later applying the fire resistance potions, but recall that potions of burn down resistance do NOT nullify Blaze melee attacks. For the primary Blaze battle, find an enclosed spawner and kill them with a sword. This conserves arrows and saves the drops. About 12 bonfire rods should be more than enough.
  • Ghast tears - used for potions of regeneration. Notwithstanding, ghasts are dangerous, and their drops are often destroyed.
  • Glowstone dust - used for strengthening potion effects. Glowstone appears occasionally in nether fortresses, otherwise, look for it on depression ceilings of netherrack. Likewise, information technology allows you to create spectral arrows, the effect is merely a visual help, but every creation it means +i free arrow in commutation of glowstone dust. Keep in heed that spectral arrows are consumed even if the bow is enchanted with Infinity.

Nether Survival: If at that place are no nether fortresses nearby, you may exist forced to spend a lot of time in the Nether. Food supplies tin can exist easily replenished, using very abundant mushrooms, or killing Hoglins which drop porkchops. Use torches or distinctive nonflammable blocks, similar cobblestone, dirt or crafting tables to mark the path back to the portal.

First observe a fortress. Gather the blaze rods that you need, then head off to find some piglins or a bastion. A bastion remnant will be useful for trading with piglins (although y'all need gold armor), every bit at that place are plenty of them and there is tons of golden to be found. Be conscientious about mining the gold or opening chests effectually them, though, as they will become angry and endeavour to impale y'all. (Be especially enlightened of Piglin Brutes.) Afterwards getting all the ender pearls you demand, relocate the end portal and render to the Overworld.

Overworld Exploration [ ]

Duration: 1–8 hours

At this point, most of the necessary supplies should already exist acquired, including xv bookshelves. Pick a direction and set off. Wolves are often worth the bones, and so recruit any that are nearby.

Think, villages will provide good combat and survival supplies. Boodle i if possible, but finding them tin can exist somewhat difficult.

At this point there are ii main goals: ender pearls and experience. Also, it is very helpful to have a chicken farm at this point, because feathers are needed to make arrows. Also, stay stocked on food and woods. In the night, be constantly on the move. Search for endermen while killing any threatening mobs or a safer culling would be to trade ender pearls with cleric villagers. Also, kill as many phantoms as y'all can and make at least 6 extended tiresome falling potions. After accumulating levels, enchant weapons and tools:

  • Bow (xx EXP levels). Infinity is very helpful, but it is rare (10% adventure). Power will likewise help.
  • Sword (30 EXP levels). The nearly useful enchantment is Sharpness. Burn Aspect is useless against most Nether mobs (except Piglins and Hoglins), but is very useful in the End because endermen get neutral while burning. ‌[ Java Edition only ]

Plan to collect 16-xx ender pearls and turn them into eyes of ender. Remember to be conservative while using them, every bit sometimes they volition break when thrown and sometimes they won't. After locating the End portal, dig a staircase carefully downwards. Once inside the stronghold, pause the silverfish spawner and pillage the place. Secure a shelter nearly the portal to fix for the Cease.

The End [ ]

Elapsing: x–40 minutes

Note: If y'all run out of anything necessary to kill the dragon, it is essentially game over as in that location is no fashion to enter the overworld without dying.

These items are recommended for the End:

  • Diamond or Netherite sword, pickaxe, bow and total diamond armor. Enchant any non-enchanted tools. Get for Protection IV on the armor, at to the lowest degree Sharpness 3 on the sword, and Power 5 on the bow. The pickaxe can accept lower-tiered enchantment levels, but it is recommended to employ at least Efficiency Three on it then that it volition destroy the iron bars that surround some of the end crystals faster.
  • Make sure that all equipment has every bit many uses left as possible (at least 100 durability). Brand sure that nothing will pause in the center of the battle.
  • Anywhere between 32 and 64 arrows, unless using an Infinity bow, then only one arrow is needed.
  • At least 4 stacks of food, preferably steak or cooked porkchops. Golden carrots are fifty-fifty better, but more expensive.
  • A few stacks of obsidian, to utilize for edifice. This tin can also be used to block explosions when she is perched and you utilise beds.
  • Two h2o buckets to distract endermen. Water buckets tin can too be used to suspension a fall in a compression.
  • At least one enchanted gilt apple. If you have more, practise not hesitate to bring them. Remember, you can only respawn in spectator mode
  • Potions of regeneration, about 4 of each blazon:
    • Extended potions of regeneration. Should exist active afterward taking damage, if not slightly beforehand.
    • Splash potions of regeneration Two, for quick healing.
  • Potions of Strength. If inventory space is non a problem use tier Two potions. Accept two extended potions or vi tier 2 ones.
  • Splash potions of healing II. If melons are bachelor, fill all remaining inventory space with splash potions of healing. Before entering the End, acquire to differ them from regeneration potions.
  • At least one spare ender pearl to teleport to the land, in case your spawnpoint is higher up the void. You can get easily knocked off by the dragon in the beginning few seconds, much before you tin can build yourself to safer footing. They are useful to avoid fall damage (or falling into the void) if the dragon throws you loftier into the air. They are likewise useful to accomplish the outer islands without going dorsum to the Overworld after killing the ender dragon, just endermen in the Terminate are a convenient source of them after the dragon is dead.
  • At least iii extended dull falling potions. Employ slow falling earlier the fight, and utilise it during the fight if it wears off. The ender dragon'south attacks inflict a heavy amount of knockback, flinging players loftier up into the air or off the island. Slow falling will negate the furnishings of fall damage, assuasive you to fall back downward safely. If yous get knocked off the island, ho-hum falling tin can be used to glide back to the island.
  • A carved pumpkin, since endermen will non turn hostile if you lot are wearing ane. Switching to third-person betoken of view will remove the obstructed vision carved pumpkins crusade when worn. Beware that when wearing a carved pumpkin instead of a helmet, you will accept less armor points and volition not be affected by any enchantments on the helmet.
  • A spyglass. The spyglass volition exist useful for tracking the dragon's location and you tin can also use it to zoom in on the crystals you have not broken.
  • Some flint, sticks, and feathers, in case y'all are not using an infinity bow and happen to run out of arrows.
  • A Totem of Undying, it can assistance you a LOT.

Once you gather yourself and organize your inventory, jump into the portal and meet your fate. Upon entering the End, the first task is to take out end crystals, considering they volition heal the dragon. Employ arrows (or snowballs) to remove all the towers, while avoiding the Ender Dragon. If you lot can't avoid her before taking out the crystals, don't hesitate to assault to prevent beingness blown or knocked off the isle.

You lot can one cycle the Ender Dragon with beds. The easiest fashion to do this is to await for the dragon to perch (land on the fountain in the heart of the island), and then explode beds as the dragon does its swinging animation. This does a lot of harm and could impale the dragon very speedily, but is not recommended for beginning players as it is extremely difficult to pull off. (You lot can watch a YouTube video on one-cycling the dragon.)

  • While doing all this, make sure non to look at whatsoever endermen. It is much harder to fight the Ender Dragon while endermen are also attacking.

Once all the finish crystals are destroyed, accept aim at the Ender Dragon, in one case again avoiding looking at the endermen. If the dragon knocks yous into the air, rapidly potable a slow falling potion. Proceed moving until the Ender Dragon is defeated. Gather the experience orbs, and enter the portal to run across the credits, then return to the Overworld.

Congratulations! You shell hardcore!

Challenges [ ]

  • Do massive projects, for example, covering your end in ice or making an overworld in your nether or finish isle.
    • Brand farms like a creeper farm, experience farm, villager breeding center, fe farm, etc.
    • Make a total set of netherite armor and tools with the best enchantments.
    • Brand a fully powered beacon out of diamond blocks (if non besides lucky in general at least make a fully powered beacon out of iron blocks.)
  • Fight the wither.
  • Explore natural generated structures similar the desert temple or the ocean monument.
  • For an extra challenge, return to the End. Use iv end crystals to re-summon the ender dragon.
  • If you thought Hardcore was besides easy, there are extreme survival maps such as Skyblock and mods such every bit Skyzone (a Skyblock generator) and Ultra Hardcore.
  • Invade a woodland mansion.
  • Conquer a Bastion Remnant.
  • Have on a Raid
  • Try finding all the biomes found in Minecraft. There are so many to exist found!
  • Consummate all of the advancements.
  • Play on the Single Biome earth type, and maybe challenge yourself with a biome that is harder to survive in, such as Ice Spikes, or Mushroom Fields.
  • Play on a default Superflat world , and make as much progress as you lot tin can.
  • Claiming yourself past doing a Nether Survival claiming. (You offset in The Nether, progress through the game without leaving The Nether, eventually kill the Wither, and finally, build a portal back to The Overworld.)
  • Made all types of beacons in your world.
  • Tame all the parrots colors
  • Tame 5 wolves

Source: https://minecraft.fandom.com/wiki/Tutorials/Hardcore_mode

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